您的浏览器禁用了JavaScript(一种计算机语言,用以实现您与网页的交互),请解除该禁用,或者联系我们。[德国游戏产业协会]:2025年德国游戏产业年度报告 - 发现报告

2025年德国游戏产业年度报告

AI智能总结
查看更多
2025年德国游戏产业年度报告

Editorial 01Video game players in Germany 02German video games market14 03The games industry in Germany 26 .1Companies and employment figures.2Games funding.3The ten demands of the Germangames industry 04gamescom and devcom 05German Computer Game Awards 06Entertainment SoftwareSelf-Regulation Body (USK) Interview: Sandra Winterberg on theInternational Computer Game Collection 07Foundation for DigitalGames Culture Interview: Nandita Wegehaupt on the gamesscholarship 08esports player foundation Find the digitalannual reporthere! Interview: Julius Althoff on the Esports TeamBerlin and Olympic Esport Games 09About game – The GermanGames Industry Association Publishergame – The German GamesIndustry Association 10Development of the German GestaltungBureau Ole Gehlingwww.olegehling.de Bundestag to the Minister of State for Culture andthe Media one year earlier for the promotion ofgame development were implemented in excitingform: the Press Start: Games Founding Grant, the In the midst of this back and forth on gamesfunding, Germany’s governing coalition of the SPD,Bündnis 90/Die Grünen and FDP also collapsed. Thebudget for 2025 had not been resolved up to thatpoint. This in particular brought added challengesfor games companies. As became apparentshortly before the end of 2024, when funding Dear readers, From the perspective of the German gamesindustry, 2024 can certainly be described asbumpy. Although the wave of consolidation inthe international games sector slowed last year,projects continued to be cancelled, employeeslaid off and studios closed worldwide. These The development in the number of employees andcompanies in the sector clearly shows the impactof the difficult conditions on Germany as a gameproduction location: after years of strong growthin some areas, both figures are now declining. The However, particularly in the second half of theyear, there was also good news. On the occasionof gamescom, the new funding guidelines of thethen responsible Ministry for Economic Affairs Against this backdrop, the coalition agreementbetween the CDU, CSU and SPD following thefederal election at beginning of 2025 givescause for hope. The new governing coalition ofChristian Democrats and Social Democrats notonly recognises the huge cultural, economic andtechnological potential of the games industry and growth could be seen in online gaming services likecloud gaming – which underscores the perpetualdynamics and innovative strength of the games Further cause for this positive outlook is delivered bygamescom. The world’s largest games event brokemultiple records in 2024, including in the numberof exhibitors, the internationality and, above all, This annual report offers an overview of these and I wish you enjoyable reading and interesting insights. Felix Falk The importance of this not only for German gamescompanies, but also for Germany as a businesslocation and even for federal revenue as a whole, isdemonstrated by a study, conducted by Goldmediaon our behalf, on the leverage effects of tax breaksfor games. The results are striking: every euro in Managing Director of game – The German Games Developments in the German games market weremixed in 2024. After attaining completely newheights in recent years, revenue from games, gameshardware and online gaming services dropped by Video gameplayers inGermany01 A huge and diverse community:Video game players in Germany Computer and video games are moreprevalent in Germany than ever before,with 6 out of 10 Germans aged 6 to 69 Across all age groups, around 37.5 millionGermans play games, and this diversecommunity continues to grow. The number ofvideo game players has increased by 9 per centsince 2020. Games are a popular pastime for The number of playersover the age of 60 grew several decades. On the other, ever more older people are newlydiscovering the joy of video games. Thus the trend of recentyears continues, with the average age of German players nowsurpassing 39 for the first time – rising from 38.2 in 2023 to 39.5 The diversity of video game players is also reflected in the use ofvarious gaming platforms. The most popular device for playingcomputer and video games in Germany is the smartphone.With around 22.9 million players in 2024, its year-long success The most popular gaming platformsin Germany: console and smartphone shown strong overall development, withthe number of console players in Germanyhaving risen by 29 per cent since 2019. Thiscan be traced in significant part to the greatpopularity of the current console generationincluding Nintendo Switch, PlayStation Around 19 millionGermans play on two per cent compared to 2019, when there were 16.3 million PC gameplayers. On the other hand, more people are playing on tabletcomputers again. Their numbers have risen by 300,000, to a total The top 20 bestselling new games of 2024 in the official gamecharts show which games and genres are particularly popularamong Germans. EA SP