您的浏览器禁用了JavaScript(一种计算机语言,用以实现您与网页的交互),请解除该禁用,或者联系我们。[Peter Fisk]:XT…《2025年大趋势》,弗若斯特沙利文出版社 - 发现报告

XT…《2025年大趋势》,弗若斯特沙利文出版社

AI智能总结
查看更多
XT…《2025年大趋势》,弗若斯特沙利文出版社

Definition of Mega Trends That Frost & Sullivan Tracks Mega Trends are transformative, global forces that define the future world with their far reachingimpacts on businesses, societies, economies, cultures, and personal lives. Global Mega Trends Urbanization –City as aCustomer FutureInfrastructureDevelopment Bricks and Clicks Smart is the NewGreen Innovating to Zero Social Trends: Gen Y,Middle Bulge, She-conomy,Geosocialization Future of Energy Economy: BeyondBRIC: The NextGame Changers New BusinessModels: Value forMany Connectivity andConvergence News Headlines in 2025 Robots have entered ourhomes for personal use. Big data has entered theZettabyte era. 3D printing is commonplace.4D printing is gainingmainstream acceptance . Sensory devices guide oureveryday lives. Mobile ;inancial transactionsare now in crypto-­‐currencies. High Speed Rail to connectfrom China to Europe. There are 6 millionautonomous cars in Europeand North America. Summer Sale: Low-­‐costholidays in space. TheMega Trend MatrixUnderstanding Implications of Key Mega Trends on Global Economy Future Connected Living Ecosystem Connected life contains three important aspects of connected home, connected city, and connectedwork Connected Livingdescribes a world in which consumers use many different devices to experience compellingnew services that integrate video, voice, and data services to provide access and ubiquitous connectivityanytime and anywhere. Connected Living Total Market: $730 Billion in 2020 Connected City – 54% Connected Work –15% Connected Home – 31% •eGovernance•eCitizens•Smart transportationcards, connected cars•E-­‐learning•Mobile banking •Mobility -­‐ Mobileemail, Uni;iedCommunication•Mobile Working•Enterprise SocialNetworking •Home Automation •Home Energy•Home Health•Home Entertainment Case Study: Connected Home’s B2B Platform Of Deutsche TelekomA platform-based approach that brings together leading companies •First companyworldwide to offer a"software as a service’connected homeplatform •Largest range ofpartners in theconnected home space Sensorizationof Things Multi-Factor sensory-based trackers revolutionise the field of personal devices Gamification- solutions to generate $8 billion globally within a decade,driven by increasing need for consumer engagement Gamification – a customer interaction approach to design behaviours, develop skills and engage customers Predicted areas of impact Current enablers •Employee performance•Education•Personal development•Customer engagementplatforms •Mobile•Cloud•Social networking•Location basedservices •Mobile and tabletapplications•Software programs•Educational tools Sub Trend: Big Data Analytics90% of the data in the world has been created in the last two years alone Big Data DelugeDigital content is doubling every 18 months Implication: Connectivity Is Pushing ConvergenceConnectivity will Accelerate Convergence of Industries, Products, Technologies and Competition Convergence is Driving Unconventional Players to Contest for NewMarkets! •Google -­‐ Nest , Titan Aerospace •Amazon -­‐ Dash, Fire TV •Facebook – Oculus,Connectivity Labs Smart is the New Green3 Levels of Smart Products and Technologies Smart cities To Create Huge Business Opportunities With A MarketValue Of $1.5 Trillion By 2020 Global Smart Cities in 2025 More than 26 global cities will be Smart Cities in 2025, and more than 50% of which will be from Europeand North America. Sustainable/Eco Cities in 2025 Global Snapshot of Sustainable/Eco Cities in 2025 Note: Eco Cities are cities built on a green initiative, from buildings to transport, governance,city planning, energy, and technology. These cities are either upgraded or built from scratch. The Next Game Changers in 2025 (Beyond BRICSs)High GDP growth, improved FDIs, and rapid industrialization to give rise to a new lot of emerging countries, beyond BRIC nations, that contend to become next decade’s economic leaders Future of Clicks in Retail Industry Global Online Retail Sales To Reach $4.3 Trillion By 2025 Accounting for 19% of Total Retail Case Study: Audi City London - First Digital Car ShowroomExample of Future Digital Car Showrooms that will be “Unlimited”, Personalised, Socially Connected and Digitally Integrated Virtual Stores—New Generation of Grocery Shopping Virtual stores are simulated brick and mortar stores that offer interactive shopping in public placesby creating virtual products, which buyers can buy and order using their Smartphones. Tesco’s Subway Virtual Store Home plus online membership increasedby 76.0% since launch in 2011 Source: Frost & Sullivan analysis.Image Source:iStockphotoandDreamstime 3D Printing The consumer and commercial products are expected to account for 28% of 3D printing revenues by2020 3D printing is a computer-driven additive manufacturingtechnology used for producing the final product from adigital model by laying down successive layers of material. Gl