
目录 前言...............................................................................................................................1第1章上下文的重新定义.........................................................................................21.1狭义上下文:TokenWindow作为“技术参数”的时代...........................21.2广义上下文:迈向系统状态的整体视角....................................................31.2.1文本上下文(TextualContext)........................................................41.2.2环境上下文(EnvironmentalContext)............................................41.2.3用户上下文(UserContext)............................................................41.2.4系统上下文(SystemContext)........................................................51.2.5组织上下文(OrganizationalContext)............................................51.3范式跃迁:从被动输入到主动经营............................................................5第2章历史脉络:上下文技术的三次飞跃.............................................................62.1静态输入窗口时代(2017–2022):PromptEngineering的黄金年代.....62.1.1一切的起点:Transformer与有限的注意力.....................................62.1.2GPT-3的惊鸿一瞥:In-ContextLearning的魔力.............................72.1.3黄金期的局限:PromptEngineering的根本困境............................72.2长上下文窗口竞赛(2022–2024):从“寸土寸金”到“军备竞赛”..82.2.1解除封印:突破二次方诅咒的关键技术.........................................92.2.2从1k到1M:Token窗口的“通货膨胀”....................................102.2.3“长”的代价:上下文腐烂与注意力稀释...................................102.3外部记忆与RAG的兴起(2023–2025):解耦计算与存储..................112.3.1RAG的核心思想:解耦“计算”与“存储”.............................112.3.2MemGPT:像操作系统一样管理上下文......................................122.3.3持久化上下文的黎明.......................................................................122.4智能体与协议化上下文(2025–2026):上下文成为主动的、分布式的系统状态网络.....................................................................................................132.4.1智能体:上下文的终极载体...........................................................132.4.2MCP:标准化“单智能体如何接入世界”..................................132.4.3A2A:标准化“多智能体如何互联”...........................................142.4.4去中心化的上下文网络...................................................................15第3章Prompt:从静态指令到结构化思维............................................................15 大模型上下文工程指南 3.1Prompt的本质:一次性、静态的人机指令...............................................153.2高级Prompt技法:引导模型“思考”.....................................................163.2.1思维链(Chain-of-Thought,CoT).................................................163.2.2ReAct:协同推理与行动................................................................173.3Prompt的根本痛点:脆弱、难管、与世隔绝.........................................173.4必然的演进:从PromptEngineering到ContextEngineering..................18第4章Skills:可复用、可组合的能力单元.........................................................184.1Skill的定义:从临时工具到能力资产.....................................................194.2Skill在上下文中的角色:能力的显式化.................................................204.3Skill的生命周期:从定义到演进.............................................................214.4演进之路:从自定义JSON到标准化协议...............................................214.5标准化Skill定义与实现.............................................................................22第5章MCP:单智能体的上下文扩展坞..............................................................245.1MCP要解决的核心问题:能力集成的“巴别塔”................................245.2MCP的核心架构:解耦智能体与能力....................................................255.3MCP的三大原语:不止于工具................................................................255.4MCP工作流实例:一次订票查询............................................................265.5最佳实践:基于官方文档的MCPServer和Client实现.........................275.6MCP的历史定位与争议............................................................................31第6章A2A:多智能体的协作总线......................................................................326.1A2A的核心使命:从“单兵作战”到“联合作战”.............................326.2A2Avs.MCP:两个层面的“标准化”...................................................336.3A2A的核心概念:任务、上下文与能力切片.........................................336.4A2A工作流实例:一次复杂的研究任务.................................................346.5愿景:一个“智能体社会”......................................................................356.6最佳实践:基于A2A官方文档的实现示例.............................................356.6.1定义AgentSkill................................................................................356.6.2定义AgentCard................................................................................366.6.3实现AgentExecutor.........................................................................366.6.4启动A2AServer...............................................................................376.6.5A2AClient交互.................................................................................37 大模型上下文工程指南 6.6.6A2A与MCP的关系.........................................................................38第7章L1记忆:瞬时工作记忆(Scratchpad)..................................................387.1L1记忆的本质:模型上下文窗口的动态应用........................................397.2ReAct循环:L1记忆的核心读写机制.....................................................407.3L1记忆的最佳实践..