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真实写照!按需共鸣:2025青少年与屏幕

文化传媒 2025-10-22 学者与故事讲述者中心 Michael Wong 香港继承教育
报告封面

Table of Contents Project Description..................................................................................................................3Introduction...............................................................................................................................5Definitions..................................................................................................................................6Main Findings............................................................................................................................6Finding One(10-24 year olds)...............................................................................................7Traditional media is social, too–maybe more than social media................................................................7Adolescents watch TV and movies–across platforms and devices.......................................................8Adolescents see the appeal of animation–across genres............................................................................9Finding Two(10-24 year olds)..............................................................................................10Teens Want to See Themselves:Realistic, Relatable Stories......................................................................10Topics Adolescents Want To See.............................................................................................................. ..................11Most Authentic Digital Media Platforms.................................................................................................. ..................12Finding Three(14-24 year olds)...........................................................................................13Friendship Comes First, Even in Romance.............................................................................................................13Romantic Tropes to Avoid................................................................................................................................................15Bonus Content:Adolescents’ Favorite Shows and Movies.........................................16Conclusion&Future Work....................................................................................................17Methods.....................................................................................................................................18Acknowledgments.................................................................................................................20References...............................................................................................................................21 How to Cite This Report:Puretz, M., Hines, A., Uhls, Y.T.(2025). Get Real! Relatability on Demand. Teens&Screens 2025.Center for Scholars&Storytellers.https://www.scholarsandstorytellers.com/teens-screens-25 Report Design: Whitney Jackson, wjacksondesign.com Support for this research was provided by the Funders for Adolescent Science Translation (FAST), Warner BrothersDiscovery, Roblox, Nielsen Foundation, Templeton World Charity Foundation and the Hilton Foundation. Interested in gaming? Read our accompanying report:Inclusion: Gaming’s Final Boss PROJECT DESCRIPTION The Center for Scholars & Storytellers (CSS), based in UCLA’sDepartment of Psychology, conducts the annual Teens & Screensstudy, which surveys U.S. adolescents about their media use and perspectives. This report, the fourthin the series, centers teen voices and helps support storytellers who would like to more accuratelyreflect adolescent development and different ages and stages. In August of 2025, we asked 1,500 adolescents (ages 10-24) about their perceptions, opinions, andbeliefs about various types of popular media, including TV shows, movies, video games, and digitalmedia. To allow us to track trends over time, we retained selected questions from prior Teens &Screens surveys. To better unpack an always-evolving adolescent culture and media climate, we alsoadded new questions, asked about new types of digital media, and updated our language as needed.We built in open-ended questions so adolescents had lots of chances to speak in their own words -and we share a selection of their quotes in this report. Responses reflect a sample that closelyreflects the demographics of Gen Z in the US with regards to race, gender, and geographic region.Unless otherwise noted, the descriptive statistics cited in this report were calculated for using the fullsample. Please see the methods section for more information about the sample, procedure, materialsand analysis. We are grateful to the Funders of Adolescent Science Translation (FAST), the Hilton Foundation,Warner Brothers Discovery, Nielsen Foundation, Templeton World Charity Foundation and Roblox fortheir support and belief in the importance of this independent research. ABOUT THE CENTER FOR SCHOLARS & STORYTELLERS The Center for S